The Mechyrdian Army (Mec. Armi) is the planet-bound warfare service branch of the Mechyrdian Armed Forces. It is one of two uniformed service branches of Mechyrdia, the other being the Mechyrdian Navy.
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Every Mechyrdian foot soldier has (at minimum) the following equipment:
- Portable shield/cloak generator: A portable generator that projects either a personal combat shield or a personal cloaking field. The personal shield soaks up damage at the cost of shield charge. The personal cloak also uses charge over time, making the soldier near-invisible to eyes or equipment. Powered by Army heat-batteries.
- Phasrifle: Standard issue Mechyrdian Army battle rifle. Also powered by Army heat-batteries.
- Phaspistol: Standard issue Mechyrdian Army sidearm. Again, also powered by Army heat-batteries.
- Portable food replicator: Standard issue Mechyrdian Army food/liquid generator. Its logs can be accessed by superior officers to ensure that soldiers are meeting dietary requirements. Powered by absorbing air and turning the matter into energy.
- Chronopaks: Generates a specialized dipolar chroniton field to both accelerate the soldier's biological healing abilities, and restore the afflicted part of the body to before it was injured.
- Thermo-rechargeable batteries: Batteries for Army equipment that can be recharged simply by heating them in a campfire.
Mechyrdian soldiers in veteran divisions also wear bulky power armor, instead of just combat uniforms reinforced with carbon nanotube fibers.
Mechyrdian weapons (phasguns, phaspistols, multiphas, etc.) can fire multiple types of energy projectiles:
- Particles: Fires a bolt of various assorted high-energy exotic particles at the target.
- Plasma: Fires a short-range puff of ionic plasma. Functions like a flamethrower
- Pyron low-yield: Fires a small bolt of pyron particles, setting the target on fire.
- Pyron high-yield: Fires a higher-density bolt of pyron particles, making the target explode.
- Cryon: Fires a bolt of cryon particles, freezing the target.
- Scoton: Fires a bolt of scoton particles, that cancel out with matter due to their negative energy density and release nothing.
Heavy infantry equipment
- Grenade launcher: Launches heat-sensitive grenades that detonate when they detect an enemy life-sign. These grenades stick to surfaces, so they can also be used for traps.
- Shoulder cannon: A heavier battle rifle that's shoulder-mounted. Fires the same projectiles as the Mechyrdian battle rifle or pistol.
- Chronitonic medical beam: Projects a steady beam of chronitons to heal people by the same mechanism used in chronopaks. The medical beam was invented by ECHIDNA, the West German deep science department, during the Soviet-American Cold War in the Age of Earth.
Vehicles and artillery
The Mechyrdian Army's tanks are very advanced, able to hover above the ground, teleport short distances, absorb energy beams/bolts and reflect them, vaporize kinetic projectiles with an energy shield, and hide themselves with an energy cloak. The army's artillery has a far wider range of technological advancement, ranging from catapults and trebuchets that launch positron warheads, to hovering drone-cannons that fire massive bolts of exotic particles.
Mechyrdian fortifications might seem fixed to the untrained eye, but in reality, they are able to teleport within a radius of several kilometers by using an internal wormhole generator. The Army uses schematic printers to rapidly construct these fortifications from matter such as dirt and rocks in the ground.
Ranks and structure
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The Mechyrdian Army is organized based on per-planet Chapters. Every inhabited planet in the Empire has a chapter. Chapters use their own ranks, instead of any centralized Mechyrdian rank system like the Navy has. They have eight Divisions: one veteran, three frontliner, three reserve, and one auxiliary. Each chapter also has a chapter fleet (made up of light ships), a chapter armory, and chapter hospitals. Mechyrdian chapters are coordinated in various theaters across the galaxy and beyond. The following diagram describes chapter structure and command in more detail: